The aim of the Game Transfer Phenomena (GTP) project is to understand how playing video games influence gamers’ sensorial perceptions, cognitions and behaviours, and to understand non-volitional phenomena relevant for different scientific disciplines.
The goal of the project is to demystify, explain and raise awareness about gamers’ experiences. This is done to encourage healthy and safe video game playing, and maximise the psychological and social benefits of interactive virtual technologies while reducing the risks or dangers it can present to some individuals.
The GTP project started as my Master research thesis at Stockholm University in Sweden in April 2010 supervised by professor Karin Aronsson, followed up with my PhD on GTP at Nottingham Trent University in UK supervised by professor Mark D. Griffiths, “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects”.
Currently, I’m researching about GTP as my Postdoc funded by a Marie Curie fellowship at the University of Liège in Belgium with my mentor professor Frank Larøi.