Video games have become a matter of emotional touch, evoking not just sensations but lasting emotive imprints, which hold many of the same characteristics of memorable real-life experiences. Angelica, 2017

My name is Angelica B. Ortiz de Gortari. I am a PhD and licensed psychologist with master degrees in Mental Health and Child and Youth Studies.

Currently,  I’m  a Marie Curie COFUND Postdoctoral Research Fellow at the University of Liège in Belgium.

Over the last six years, I have been dedicated to investigating Game Transfer Phenomena (GTP).

Research on GTP focuses on examine involuntary phenomena with game contents that manifest as altered sensorial perceptions (e.g. seeing icons above peoples’ heads), spontaneous thoughts (e.g. irrational expectations) and automatic behaviours (e.g. verbal outbursts) and the subsequent effects of these experiences on gamers’ well-being.

I started investigating GTP for my masterthesis at Stockholm University in April 2010. This was an extraordinary experience and I am very thankful to all my participants.

After analysing players’ experiences in my thesis I coined the term Game Transfer Phenomenon (GTP). I did my PhD in Psychology at Nottingham Trent University  with my topic about Game Transfer Phenomena (GTP) (Fenomenos de transferencia del juego).

Parallel projects I have lately involved include, the longitudinal project on eSports in Nordic Schools (eSportsNSeSportsNS)  at SLATE (The Centre for the Science of Learning & Technology) at the University of Bergen in Norway.   Also, I’m visiting research fellow at the University of Hertfordshire in the UK.

I have received a doctoral award for my research about GTP.

My experience in the analysis of Internet and new media effects dates back to 1998 when I conducted an explorative research at UDEM on the psychosocial effect of Internet and Internet addiction. This was one of the first empirical studies ever conducted on that subject.

Previously, I used to live in  Sweden and I worked at the Swedish National Institute of Public Health (FHI) in the area of pathological gambling.

My interest in the study of interactive media derives from my strong curiosity and need to understand the interaction between human beings and technology with the goal of maximising the psychological and social benefits of interactive virtual technologies while reducing the risks or dangers it can present to some individuals.

I declare I’m a video game player!!!

I have appeared on numerous media since 1999 talking about the psychosocial implications of the internet and video games. This includes TV, radio and newspapers in Mexico, UK and worldwide.

My research PhD project has been featured in different press articles and magazine, radio and TV in different parts of the world such as the BBC World Service, History Channel News, Discovery News, New Scientist, Boston Globe,  International Herald Tribune, The Telegraph Science, The Guardian, etc. Also in blogs and online magazines such as Gamespot, Kotaku, Eurogamer, Level.

In 2015, my research was part of an episode of the TV series CSI: Cyber. Episode 11 (Season 1) ‘Ghost in the machine’. Also, the Ministry of Health and Welfare in South Korea launched a public service announcement that portrayed GTP.

Keep updated on news on my research visiting my Facebook  Game transfer phenomena in video games.

Visit my cartoon collection of GTP Adventures

This post “Echoes of extended gameplay” summarised GTP and my motivation for starting my research.

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