Visual experiences

Study 1. Altered Visual Perceptions in Game Transfer Phenomena Abstract The aim of this study was to identify, classify, and explain gamers’ perceptual experiences referred to as Visual Game Transfer Phenomena (VGTP) to contribute to the understanding of the effects of post-video-game playing and encourage healthy and safe gaming. A total of 656 […]

Some of the more commonly reported visual experiences

A large variety of video game elements and types of altered visual perceptions have been reported by gamers. Here are some of the more commonly reported visual experiences (1, 2) A total of 181 different video game titles were associated with GTP in the visual modality, ranging from tile-matching puzzle games to […]

Controlling spontaneous visuals from video games

Gamers have reported a variety of visual Game Transfer Phenomena experiences. These include perceptual distortions of objects or environments, mind visualizations and pseudo-hallucinations where gamers have seen images from the game floating in the back of their eyelids or in front of their eyes. Interestingly, while many gamers have simply […]

The South Korean Ministry of Health and Welfare‘s campaign based on Game Transfer Phenomena experiences

The Ministry of Health and Welfare in South Korea has launched a public service announcement warning about gaming addiction. The video portrays a variety of gamers’ experiences, similar as those we have reported in different studies on  Game Transfer Phenomena as part of my PhD thesis with over 3,500 gamers, manifesting in different sensory […]

New study published: Altered Visual Perception in Game Transfer Phenomena

After months of collecting and analysing a large number of gamers’ experiences, the first in a series of studies for identifying, classifying and explaining GTP has finally been published. “Altered Visual Perception in Game Transfer Phenomena: An empirical Self-Report Study” focus particularly on visual experiences but also on body sensations […]

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