Finding common ground in the research on Game Transfer Phenomena

Playing video games as a novel visuomotor activity has been used in experimental studies by Stickgold et al. (2000) [1], Wamsley et al. (2010) [2] and Kusse, et al. (2012)[3] to understand the continuity between awake and sleep experiences, memory consolidation and learning. These studies have focused on investigating “hypnagogic […]

Talk: Science World Museum- Vancouver

If you are in the amazing Vancouver join the event Sweet: Mind Craft at the Science World at TELUS World of Science. Teens even 13-18 years old. I will talk about the psychology of video games & Game Transfer Phenomena. Get  your tickets in Eventbrite  

Participate in an online experiment on Game Transfer Phenomena!

Participate in a new study on Game Transfer Phenomena. The study aims to examine the relation between GTP and executive functions. Eligible participants should be: 18 to 40 years old Right-handed Play video games at least 6 hours a week in any platform. Follow this link to participate! Please share […]

Game Transfer Phenomena in a Sci-fi book

A new depiction of GTP in a fictional story! In 2016 GTP inspired an episode of the TV crime-drama series CSI: Cyber. This time it is in the Sci-fi book “Planet-Alt-Sete-Nine”. “What happens when a video game begins to take on a life of its own? Is it the program’s […]

The GTP project started as my Master research thesis at Stockholm University in Sweden in April 2010 supervised by professor Karin Aronsson, followed up with my PhD on GTP at Nottingham Trent University in UK supervised by professor Mark D. Griffiths, “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects”.

Currently, I’m researching about GTP as my Postdoc funded by a Marie Curie fellowship at the University of Liège in Belgium with my mentor professor Frank Larøi.

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