GTP Adventures Cartoons

LATEST POSTS

New study suggests that minors are more prone to Game Transfer Phenomena

The first-ever study on Game Transfer Phenomena (GTP) in 2011 revealed that gamers at least temporarily, have seen or heard elements from video games, or have thought or done things in the real world as in the video games. The initial study was based on interviews, some with minors. For […]

Happy New Year 2018

Let’s start the year with good humour and energy looking at the GTP cartoon collection “GTP Adventures”, based on gamers’ experiences. My best wishes for this journey that has just started!     Plase spare some minutes and participate in my survey on Game Transfer Phenomena and make your voice […]

The joy & the pain of recruiting for a study

To my surprise, my survey made it to the front page of the Swedish gaming site FZ.se. Thank you for embracing science! Happy to see that the recruiting part of the inevitable process of research is valued! I felt a little melancholy since my research on Game Transfer Phenomena started […]

Game Transfer Phenomena, Augmented Reality and Pokémon Go

It is easy to imagine how Augmented Reality technologies will transform, enhance or distort our everyday perceptions by superimposing vivid synthetic images on real world sceneries. Localization-based quasi-augmented reality games such as Ingress and more recently Pokémon Go, offer possibilities to get the first insights of Game Transfer Phenomena and […]

The GTP project started as my Master research thesis at Stockholm University in Sweden in April 2010 supervised by professor Karin Aronsson, followed up with my PhD on GTP at Nottingham Trent University in UK supervised by professor Mark D. Griffiths, “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects”.

Currently, I’m researching about GTP as my Postdoc funded by a Marie Curie fellowship at the University of Liège in Belgium with my mentor professor Frank Larøi.

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