GTP Adventures Cartoons

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The joy & the pain of recruiting for a study

To my surprise, my survey made it to the front page of the Swedish gaming site FZ.se. Thank you for embracing science! Happy to see that the recruiting part of the inevitable process of research is valued! I felt a little melancholy since my research on Game Transfer Phenomena started […]

Game Transfer Phenomena, Augmented Reality and Pokémon Go

It is easy to imagine how Augmented Reality technologies will transform, enhance or distort our everyday perceptions by superimposing vivid synthetic images on real world sceneries. Localization-based quasi-augmented reality games such as Ingress and more recently Pokémon Go, offer possibilities to get the first insights of Game Transfer Phenomena and […]

Participate in a new survey on Game Transfer Phenomena!

Participate in a new survey on Game Transfer Phenomena! The study aims to examine the relation between GTP and involuntary phenomena without video game contents. You should be at least 18 years old to participate. Follow this link to participate! https://www.surveymonkey.com/r/GTPS-R Please share it with your friends 🙂

The GTP project started as my Master research thesis at Stockholm University in Sweden in April 2010 supervised by professor Karin Aronsson, followed up with my PhD on GTP at Nottingham Trent University in UK supervised by professor Mark D. Griffiths, “Exploring Game Transfer Phenomena: A multimodal research approach for investigating video games’ effects”.

Currently, I’m researching about GTP as my Postdoc funded by a Marie Curie fellowship at the University of Liège in Belgium with my mentor professor Frank Larøi.

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